Thrust SSC

Client:

Self Portfolio

This is a low poly Thrust SSC I made around 2014 .

The initial model was a high poly one with a really inefficient texture sheet but I decided to rework it for use in game engines as practice. I had a lot of fun making this and it was one of the last things I rendered in Mental ray (now defunct) before moving my workflow almost entirely into V-Ray.

Software Used

3DS Max, Mental-Ray, Adobe Photoshop