These are some more assets that I modelled at my time at EON Reality for a project for Network Rail. Made mid 2017.
These were some of the first objects I made using Substance Painter. The fact I could create high detailed realistic models, then bake them down onto low poly models for use in real time rendering and game engines, massivly improved the quality of the final assets in the scene. The way Substance Painter lets you design your materials also allowed for the most realistc textures I had made at that point.