Personal Portfolio

These are headphones that I decided to make to practice my hardsurface modelling. Early 2018.

The main thing I aimed to achieve on this was to keep the typology as clean as posible, which was very difficult in places (the inset "X"'s on the back of the ear pieces for example) but for the most part the final model looks very clean in the clay render (seen below).

Software Used

3DS Max, V-ray, Adobe Photoshop