This is a collection of low poly objects that I modelled for various projects and clients at my time at EON Reality (more below). All modelled around the years 2015-2016.
These were made mostly for mobile phone apps so the poly count had to be very low. The textures also had to be very low resolution and the texture sheets had to be compact(and if at all possible, reusable). This was before the studio I worked at added Substance Painter to the workflow so there were no high poly bakes to be made.